Making them account bound would be better for the players only and wouldn’t hurt the market (I don’t think there’s people who’d be willing to farm two or more of the same legendary for their characters), so if they’re feeling nice they could do it… You’d reach a point somewhere in the future where you could have 100~ of some legendary from people wanting gold, their value would decrease but not their grind to obtain, and so gold itself would become cheaper and cheaper (meaning stuff would cost a lot more gold) because there isn’t any gold disappearing from the market (while it keeps incoming). That means nearly all crafted items wouldn’t ever “disappear” from the market. If you crafted a legendary and it wasn’t soulbound, it means after getting tired of it you could sell to someone else who wants it. With the email validation thing the chances you get hacked are even less than usual, but I think the “soulbound” stuff isn’t there mainly for hacking protection, but just as another money sink in the game.
If you have a database of “trades” (if player trade was available, so let’s just say mails), you can easily get a code to track to where the item went.Īnd maybe making something to “redo” the transaction or something. I was thinking about this “soulbound” stuff too, and I think it’s overrated.